This looks amazing, but unfortunately, whatever I try I can't get this to work in my project. Black screen, zoomed in GUI elements, and nothing seem to change when changing variables. I see you already replied to many similar comments, but I still don't get it. Please, consider making a video guide on how to correctly implement your plug-in.
I have the same problem. I love the effect and would love to use it, but I can't get it to work in a 1920x1080 room. If you figure out how to make it work, let me know, OK? Hahaha.
hello! i love this shader, but for some reason it shows the screen resolution and an fps count on the top left of the screen that i can't disable. is there any way to do that?
Hello, I was able to get the legacy version to work immediately, but on the same project, the current version gave me a black screen. I adjusted the room height, width, and aspect ratio on both versions. I also tried it with and without full screen mode. I am not using any other sharers or any draw GUI elements on this project.
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I would love to use it in my project, but I can't get it to work in 1920x1080 rooms without active viewports :(
What licence is the package under? Is it a Creative Commons one?
This looks amazing, but unfortunately, whatever I try I can't get this to work in my project. Black screen, zoomed in GUI elements, and nothing seem to change when changing variables.
I see you already replied to many similar comments, but I still don't get it.
Please, consider making a video guide on how to correctly implement your plug-in.
I have the same problem. I love the effect and would love to use it, but I can't get it to work in a 1920x1080 room. If you figure out how to make it work, let me know, OK? Hahaha.
hello! i love this shader, but for some reason it shows the screen resolution and an fps count on the top left of the screen that i can't disable. is there any way to do that?
same here, it's weird and I can't seem to find what's doing it
I figured it out: in the shader object (crt) Create event, comment out these lines:
//draw_text(10, 10, string(fps) + " / " + string(fps_real));
//draw_text(10, 30, string(surface_get_width(application_surface)));
//draw_text(10, 50, string(display_get_gui_width()));
Thank you so much!
Absolutely!
Hello, I was able to get the legacy version to work immediately, but on the same project, the current version gave me a black screen. I adjusted the room height, width, and aspect ratio on both versions. I also tried it with and without full screen mode. I am not using any other sharers or any draw GUI elements on this project.