Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 41 to 45 of 45 · Previous page · First page
(1 edit)

Hi, sorry is there a way to turn off/on the shader within the game by code ?

I tried destroying the instance and doing shader_reset() but get a black screen only, semes other things need to be reset.

Well I ended up doing couple of things to fake this, set some values to 0 like curvature,scanlines intensity and set an empty/transparent image for the phosphor texture mask. 

Still I have to restart the room before some changes apply (like the curvature) but kind of makes the trick. If there's a better way to toggle on/off the shader please let me know.

(1 edit) (-1)

Hello,

Thank you for trying my asset!

Whenever you change any of the CRT object's settings at runtime, you'll need to have it call the function "update_uniforms()" to see the changes reflected in-game.

To disable the effect at runtime, If deleting the CRT object causes issues, you could also choose to disable it by setting its "shader" variable to shd_raw. This shader is more or less a passthrough shader that only handles aspect ratio and optionally curvature (which you could disable for a raw pixel art look).

I hope this helps!

Thank you !! will give it a try !

(1 edit) (+1)(-1)

I was excited to try this but I'm running into some issues.

The description mentions documentation and an example project, but the only file I see for download is the yymps. Where are they?

In addition, when I try to import the yymps, GameMaker freezes and stops responding to input. That might just be a problem on my end because I'm not currently on the latest version of GM, I'm a bit behind on updates. Could that cause a crash on import or is something off with the itch download?

Thanks for your help.

EDIT: The game version was the culprit and I see the documentation and example inside the yymps :)

(1 edit) (+1)

Awesome shader ! I was thinking about using something alike and found yours, probably a bit overpowered for my humble game, but couldn't resist to use it. Thank you !

Sorry if doesnt look actually good in my game (I've not a "trained sight" for CRT art, or art at all, but the curvature effect  is something I wanted to have)


(+1)

I used a diff preset, it looks a bit better, thanks again !

(+2)

 using it for the game I’m making!

(+2)

Got this on the marketplace. It’s the best GMS crt shader I’ve used for sure!

Viewing most recent comments 41 to 45 of 45 · Previous page · First page