2.0 Update for Advanced CRT Shader


I've refactored the code to improve performance and greatly enhance the realism of the CRT effect (see images). 

  • Added the ability to capture user-specified draw events and include them on the CRT screen, fixing the GUI sizing issue some users were reporting.
  • Ensured that all blending operations are now gamma-correct, improving color accuracy and playing more nicely with HDR.
  • Took phosphor masks back to the drawing board and came up with a much more flexible solution requiring fewer textures.
  • Added beam dynamics, adjusting the size and shape of scanlines depending on the energy of the beam.
  • Reworked the reflective screen border, allowing users to customize its size and material properties.

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